![]() With just a few exceptions, every character's moves are performed using a common set of commands. At times the accessibility crosses the line into simplicity. Once a player has completed it, they're ready to control everyone-which is the one drawback of the game's fighting system. The fighting system is remarkably user-friendly, owing in no small part to the comprehensive training mode. It still has the weird disconnect that cell-shading creates in the viewer's mind ("Wait-it's a 2D image of a 3D model coloured so as to make it look 2D? Huh?"), and there's none of the low-tech charm of seeing the slight colour variations in characters from scene to scene or shot to shot, but this is the best depiction I've encountered of Goku and company. Perhaps it's different on the remastered DVDs, but speaking as someone who watched DBZ broadcast in syndication on a 23 inch television I was stunned by how good the game's characters looked. That's where the game startled me, because, as I began to play it, I realized that, to my eyes, it actually looked better than the show on which it was based. Burst Limit is a special case, however, because its graphics can be judged quantitatively, based on how well they stand up to the show's animation. Sure, good graphics are nice, but they're more representative of a game's budget than its value. I generally don't talk about graphics in video game reviews, both because the screenshots make it mostly unnecessary, and because graphics generally have little to nothing to do with a game's overall quality. It's questionable whether 1-on-1 fighting was ever the best way to depict those epic battles, but at this point 'Dragon Ball Fighting Game' is basically a genre of its own, so it's a little late to be criticizing the idea now. Oh, and the combat and graphics are better than ever before, also.ĭragon Ball Z: Burst Limit is the latest in a long line of games to attempt to recreate the anime series's garish, over the top fights within the context of a 2D, Street Fighter-style fighting game. It's Dragon Ball Z: Burst Limit's ultimate triumph that at long last, fifteen years into making fighting games based on the franchise, a developer has finally grasped the thing that makes Dragon Ball Z wonderful, and implemented it. Sure, every now and then, the characters would take a break from all the bellowing to get into world-shattering martial arts battles, but for the most part, fans came for the awkward dialog and broad characterizations. In a very real sense, that's all every episode of Dragon Ball Z was about. Glowing people hovering in mid air, screaming about power levels. ![]()
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March 2023
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